Initial project scaffold for VS Vineyard mod
Sets up C# .NET 8 project with modinfo.json, ModSystem entry point, full asset directory structure, .gitignore, and README. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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VSVineyard.csproj
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39
VSVineyard.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<AssemblyName>VSVineyard</AssemblyName>
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<RootNamespace>VSVineyard</RootNamespace>
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<Version>0.1.0</Version>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<!-- Reference the Vintage Story API DLLs from the game installation directory.
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Set the VINTAGE_STORY environment variable to your game install path.
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Linux default: ~/.local/share/vintagestory
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Windows default: C:\Users\<you>\AppData\Roaming\VintagestoryData -->
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<ItemGroup>
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<Reference Include="VintagestoryAPI">
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<HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VSSurvivalMod">
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<HintPath>$(VINTAGE_STORY)/Mods/VSSurvivalMod.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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<!-- Copy assets into build output for Release packaging -->
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<ItemGroup>
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<None Include="resources/**" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<!-- On Release build, zip everything into a distributable mod file -->
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<Target Name="PackMod" AfterTargets="Build" Condition="'$(Configuration)' == 'Release'">
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<ItemGroup>
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<ModFiles Include="$(OutputPath)/**" Exclude="$(OutputPath)/*.pdb;$(OutputPath)/**/*.pdb" />
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</ItemGroup>
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<MakeDir Directories="releases" />
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<ZipDirectory SourceDirectory="$(OutputPath)" DestinationFile="releases/vsvineyard-$(Version).zip" Overwrite="true" />
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</Target>
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</Project>
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