Initial project scaffold for VS Vineyard mod
Sets up C# .NET 8 project with modinfo.json, ModSystem entry point, full asset directory structure, .gitignore, and README. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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resources/assets/vsvineyard/lang/en.json
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resources/assets/vsvineyard/lang/en.json
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{
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"block-vsvineyard-grapevine-*": "Grape Vine",
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"item-vsvineyard-grapes-*": "Grapes",
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"item-vsvineyard-grapejuice": "Grape Juice",
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"item-vsvineyard-wine-*": "Wine",
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"block-vsvineyard-winebarrel": "Wine Barrel",
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"block-vsvineyard-winepress": "Wine Press"
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}
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resources/modinfo.json
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resources/modinfo.json
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{
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"type": "code",
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"modid": "vsvineyard",
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"name": "VS Vineyard",
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"version": "0.1.0",
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"description": "Adds viticulture and winemaking to Vintage Story — grow grape vines, harvest grapes, press juice, ferment and age wine in barrels.",
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"authors": ["VSVineyard Contributors"],
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"website": "",
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"dependencies": {
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"game": "1.19.0"
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},
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"side": "Universal",
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"requiredOnClient": true,
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"requiredOnServer": true
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}
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