Initial project scaffold for VS Vineyard mod

Sets up C# .NET 8 project with modinfo.json, ModSystem entry point,
full asset directory structure, .gitignore, and README.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Tim Riddell
2026-03-26 20:30:24 +13:00
commit 7033595a90
6 changed files with 184 additions and 0 deletions

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{
"block-vsvineyard-grapevine-*": "Grape Vine",
"item-vsvineyard-grapes-*": "Grapes",
"item-vsvineyard-grapejuice": "Grape Juice",
"item-vsvineyard-wine-*": "Wine",
"block-vsvineyard-winebarrel": "Wine Barrel",
"block-vsvineyard-winepress": "Wine Press"
}

15
resources/modinfo.json Normal file
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{
"type": "code",
"modid": "vsvineyard",
"name": "VS Vineyard",
"version": "0.1.0",
"description": "Adds viticulture and winemaking to Vintage Story — grow grape vines, harvest grapes, press juice, ferment and age wine in barrels.",
"authors": ["VSVineyard Contributors"],
"website": "",
"dependencies": {
"game": "1.19.0"
},
"side": "Universal",
"requiredOnClient": true,
"requiredOnServer": true
}